Coderific

average scores for this employer

development process

clear requirements unrated
design and planning unrated
quality assurance unrated
automated testing unrated
peer review unrated
development environment unrated
development hardware unrated
physical workspace unrated
infrastructure and support unrated
issue tracking unrated
source control unrated
product quality unrated

culture

cultivation of creativity unrated
mitigation of risk unrated
reasonable workload unrated
prevention of crunch time unrated
hitting deadlines unrated
taking responsibility unrated
development autonomy unrated
keeping ego in check unrated

compensation

salary unrated
health coverage unrated
paid time off unrated
snacks unrated
other perks unrated

organization

advancement opportunities unrated
employee retention unrated
hiring process unrated
quality of development management unrated
quality of upper management unrated
quality of developers unrated
team-to-team communication unrated
internal team communication unrated
management-developer communication unrated

general

location unrated
nearby food unrated
business model unrated
cool technology unrated
vision and strategy unrated
warm fuzzy feeling unrated
overall 1.0

preferences

casual dress code unrated
use of Free Software unrated
development of Free Software unrated
use of GNU/Linux unrated
use of Mac OS unrated
use of Solaris unrated
use of Windows unrated
use of BSD unrated
use of Python unrated
use of Perl unrated
use of Ruby unrated
use of Lisp unrated
use of Java unrated
use of C# unrated
use of Objective-C unrated
use of C unrated
use of C++ unrated
use of PHP unrated
use of ASP unrated
use of legacy languages unrated
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Metaplay

Mobile game developer focused on work-for-hire gigs (mostly porting). Has produced a few original titles with licensed content. CEO - Scott Wallin Co-founder - Glen Kirk

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5 ratings

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  • 1.0 Still owed thousands in back pay posted on March 05, 2009

    I was owed over $8000 in back pay and when I asked to be paid, I was canned the next day. They went out of their way to tell me that "it didn't have anything to do with your asking to be paid". Right. I'm still owed this money. Oh, and despite the conditions that make it obvious that everyone who is not an officer is an employee, Metaplay had everyone illegally listed as 1099 contractors and did not contribute to unemployment or any federal taxes, more...

  • 1.0 Worse than bad. posted on July 30, 2007

    The worst professional experience of my life. The half-witted founders should rot in hell for the way they ran this company.

  • 1.0 Metaplay owes me money posted by slayerjerman on June 22, 2007

    The first poster is entirely correct. I worked for them for almost a month and a half, when my first paycheck was late by 2 weeks and only a half-check, I became concerned. Boy was I right, its been 6 months and Im still owed backpay.

    It came to the point they "let me go" but yet kept the QA guy regardless of having no work for him. What kind of company fires the DEV team and keeps QA???

    They have no direction, no strategy and 90% of the projects more...

  • 1.0 Lots of anger issues - CEO is right this time! posted on December 28, 2006

    Well, what can we say about this place? The emplyees are the dorks, and the management is good. This is exactly the opposite of hat the previous post said.

    i don't like this place for other reasons, like:
    - not enough pay
    - hard to get to
    - feel a bit trapped at work

    Not too much to say. I just like to complain.

  • 1.0 Incompetent, Lazy, and Dishonest posted on December 18, 2006

    INCOMPETENT. The founders of this company are idiots, especially the CEO. They managed to start a mobile game company at just the right time, with a group of great people, and STILL tank. Fundamentally, they have no business sense. They never made the numbers work.

    LAZY. The biggest problem? The founders checked out. The company grew a little, and they both thought, "This is it. Now I just sit back and wait to cash out." Unfortunately, more...

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