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development process | |
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| issue tracking |
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| source control | unrated |
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culture | |
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| reasonable workload |
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| prevention of crunch time | ![]() |
| hitting deadlines |
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| taking responsibility |
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| development autonomy |
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| keeping ego in check | unrated |
compensation | |
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organization | |
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general | |
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| overall |
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preferences | |
| casual dress code |
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| use of Free Software |
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| development of Free Software | ![]() |
| use of GNU/Linux | ![]() |
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| use of BSD |
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| use of Python | unrated |
| use of Perl | unrated |
| use of Ruby | unrated |
| use of Lisp | unrated |
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| use of C# | unrated |
| use of Objective-C | unrated |
| use of C | unrated |
| use of C++ | unrated |
| use of PHP | unrated |
| use of ASP | unrated |
| use of legacy languages | unrated |
Turbine
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average score:

- type of organization: private
- size: large (101 to 500 people)
- website: www.turbine.com
- development offices:
A developer of MMORPGs based in Westwood, MA. Games produced as of Dec 2008 include: Asheron's Call (and the now defunct AC 2) Dungeons and Dragons Online Lord of the Rings Online (and the expansion pack The Mines of Moria)
1 rating
Rate this employer!-

Awesome coworkers at a crappy company
posted
on
November 07, 2008
The people who work for Turbine, now that the old management team is gone, are seriously awesome. Dedicated, fun, and geeky. Turbine gets excellent designers because there aren't many other places nearby we could work.
The way the company is run, however, is awful.
This is half due to the stupid policies of its founding corporate team, and partly to a new team desperate to make T solvent fast. Departments barely communicate. Inefficiency pervades every more...
